<--- Back to Details
First PageDocument Content
Digital media / User interface techniques / Virtual reality / Human communication / Electronic submission / Research / Computer graphics / Media technology / User interface / Education / Video game
Date: 2009-07-15 11:59:02
Digital media
User interface techniques
Virtual reality
Human communication
Electronic submission
Research
Computer graphics
Media technology
User interface
Education
Video game

The Fourth International Conference on the Foundations of Digital Games Evolved from the Conference on Game Development in Computer Science Education (GDCSE) April 26-30, 2009

Add to Reading List

Source URL: www.fdg2009.org

Download Document from Source Website

File Size: 438,44 KB

Share Document on Facebook

Similar Documents

System Science of Virtual Reality: Toward the Unification of Empirical and Subjective Science John Ringland

System Science of Virtual Reality: Toward the Unification of Empirical and Subjective Science John Ringland

DocID: 1vn9o - View Document

HIGHLIGHT  Virtual Reality Interne Demonstration von 3D-Planungsdaten mittels VR

HIGHLIGHT Virtual Reality Interne Demonstration von 3D-Planungsdaten mittels VR

DocID: 1vlI7 - View Document

Benefits of virtual reality based cognitive rehabilitation through simulated activities of daily living: a randomized controlled trial with stroke patients

Benefits of virtual reality based cognitive rehabilitation through simulated activities of daily living: a randomized controlled trial with stroke patients

DocID: 1vli6 - View Document

Seamless and Secure VR: Adapting and Evaluating Established Authentication Systems for Virtual Reality Ceenu George, Mohamed Khamis, Emanuel von Zezschwitz, Marinus Burger, Henri Schmidt Florian Alt, Heinrich Hussmann LM

Seamless and Secure VR: Adapting and Evaluating Established Authentication Systems for Virtual Reality Ceenu George, Mohamed Khamis, Emanuel von Zezschwitz, Marinus Burger, Henri Schmidt Florian Alt, Heinrich Hussmann LM

DocID: 1vkBg - View Document

Ob zur Aufbereitung von Reportagen und Dokumentationen, für Werbezwecke oder als Freizeiterlebnis – Virtual Reality verändert unser tägliches Leben. Auch in den Bereichen Journalismus, Marketing und Gaming spielt V

Ob zur Aufbereitung von Reportagen und Dokumentationen, für Werbezwecke oder als Freizeiterlebnis – Virtual Reality verändert unser tägliches Leben. Auch in den Bereichen Journalismus, Marketing und Gaming spielt V

DocID: 1vkyj - View Document