Computer Science Department University of Michigan Ann Arbor / /
IndustryTerm
functional multicast protocol / closest game server / lowlatency reliable multicast protocol / application-specific multicast protocol / preFacilitate server / consistency protocol / private network / mirrored server / state synchronization protocol / online multiplayer game / secure server / interest management / stop-and-wait protocol / graphics hardware / multicast protocol / private low-latency network / client-side processing / cheat detection algorithm / trouble controlling elaborate protocol / Online multiplayer games / multicast protocols / /
MusicAlbum
Quake / Doom / /
NaturalFeature
Introduction fall / /
Organization
Distributed Multiplayer Game Server System Eric Cronin Burton Filstrup Anthony Kurc Electrical Engineering and Computer Science Department University of Michigan Ann Arbor / /
Person
John Carmack / Burton Filstrup Anthony Kurc / /
Position
unruly player / Enable player / session manager / administrator / player / /