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Quake / First-person shooters / Linux games / Windows games / Multiplayer online games / Ping / Game server / Quake III Arena / X Window System / Software / Digital media / Application software


A Distributed Multiplayer Game Server System Eric Cronin Burton Filstrup Anthony Kurc Electrical Engineering and Computer Science Department
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Document Date: 2006-01-29 15:36:24


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File Size: 349,17 KB

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Natural Disaster / /

Facility

Computer Science Department University of Michigan Ann Arbor / /

IndustryTerm

functional multicast protocol / closest game server / lowlatency reliable multicast protocol / application-specific multicast protocol / preFacilitate server / consistency protocol / private network / mirrored server / state synchronization protocol / online multiplayer game / secure server / interest management / stop-and-wait protocol / graphics hardware / multicast protocol / private low-latency network / client-side processing / cheat detection algorithm / trouble controlling elaborate protocol / Online multiplayer games / multicast protocols / /

MusicAlbum

Quake / Doom / /

NaturalFeature

Introduction fall / /

Organization

Distributed Multiplayer Game Server System Eric Cronin Burton Filstrup Anthony Kurc Electrical Engineering and Computer Science Department University of Michigan Ann Arbor / /

Person

John Carmack / Burton Filstrup Anthony Kurc / /

Position

unruly player / Enable player / session manager / administrator / player / /

Technology

LAN / 3-D / artificial intelligence / flow control / functional multicast protocol / 2.5 Network Protocols / peer-to-peer / P2P / trailing state synchronization protocol / trouble controlling elaborate protocol / 3D graphics / multicast protocol / stop-and-wait protocol / UDP / messaging protocols / consistency protocol / multicast protocols / cheat detection algorithm / network protocols / application-specific multicast protocol / achieved using a stop-and-wait protocol / /

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