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Quake / First-person shooters / Linux games / Windows games / Multiplayer online games / Video game bot / Peer-to-peer / Quake III Arena / Massively multiplayer online game / Software / Digital media / Application software


Scaling Peer-to-Peer Games in Low-Bandwidth Environments Jeffrey Pang Frank Uyeda Jacob R. Lorch
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Document Date: 2007-06-01 12:34:36


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File Size: 90,00 KB

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Company

Pearson / Donnybrook / Microsoft / /

Country

United States / /

Event

Judicial Event / Natural Disaster / /

IndustryTerm

public server / power-law distribution / multi-tier interest management / online games / interest management / client/server / virtual server / virtual network / Online multiplayer games / /

Organization

Carnegie Mellon University / /

Person

John Douceur / Donny LoBW / Bryan Parno / /

Position

first player / player Pm / losing player / writer / local player / single player / player / /

Product

HiBW / Quake III / /

PublishedMedium

Behavioral and Brain Sciences / /

Technology

LAN / broadband / virtual server / artificial intelligence / Virtual Reality / Peer-to-Peer / P2P / machine learning / simulation / client/server / /

URL

http /

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