First-person shooter

Results: 35



#Item
1The effects of an AQM enabled home gateway on First Person Shooter game traffic Russell Collom∗ Centre for Advanced Internet Architectures, Technical Report 160826A Swinburne University of Technology Melbourne, Austral

The effects of an AQM enabled home gateway on First Person Shooter game traffic Russell Collom∗ Centre for Advanced Internet Architectures, Technical Report 160826A Swinburne University of Technology Melbourne, Austral

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Source URL: caia.swin.edu.au

Language: English - Date: 2016-08-26 01:37:14
    2A Markov Model of Server to Client IP traffic in First Person Shooter Games Philip Branch, Grenville Armitage, Antonio L Cricenti Centre for Advanced Internet Architectures

    A Markov Model of Server to Client IP traffic in First Person Shooter Games Philip Branch, Grenville Armitage, Antonio L Cricenti Centre for Advanced Internet Architectures

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    Source URL: caia.swin.edu.au

    Language: English - Date: 2010-09-09 01:33:31
      3Topological Optimisation for Online First Person Shooter Game Server Discovery Grenville Armitage, Carl Javier, Sebastian Zander Centre for Advanced Internet Architectures Swinburne University of Technology Melbourne, Au

      Topological Optimisation for Online First Person Shooter Game Server Discovery Grenville Armitage, Carl Javier, Sebastian Zander Centre for Advanced Internet Architectures Swinburne University of Technology Melbourne, Au

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      Source URL: caia.swin.edu.au

      - Date: 2006-12-18 19:29:20
        4Hi everyone, my name is Krzysztof Narkowicz. I’m the Lead Engine Programmer at Flying Wild Hog. It’s a small company based in Poland and we are mainly making some old-school first person shooter games like Hard Reset

        Hi everyone, my name is Krzysztof Narkowicz. I’m the Lead Engine Programmer at Flying Wild Hog. It’s a small company based in Poland and we are mainly making some old-school first person shooter games like Hard Reset

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        Source URL: knarkowicz.files.wordpress.com

        - Date: 2016-03-21 13:37:02
          5Predicting Skill from Gameplay Input to a First-Person Shooter David Buckley, Ke Chen and Joshua Knowles School of Computer Science University of Manchester, UK ; ; j.kno

          Predicting Skill from Gameplay Input to a First-Person Shooter David Buckley, Ke Chen and Joshua Knowles School of Computer Science University of Manchester, UK ; ; j.kno

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          Source URL: eldar.mathstat.uoguelph.ca

          - Date: 2016-07-12 12:05:04
            6From First Person Shooter by Don Zolidis From First-Person Shooter CHARLIE, 17 TAD, 17, CHARLIE and TAD have been friends since middle school. Before middle school, however Charlie used to bully Tad. In this scene, Charl

            From First Person Shooter by Don Zolidis From First-Person Shooter CHARLIE, 17 TAD, 17, CHARLIE and TAD have been friends since middle school. Before middle school, however Charlie used to bully Tad. In this scene, Charl

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            Source URL: www.donzolidis.com

            Language: English - Date: 2013-10-28 22:48:19
            7Visual Control in Quake II with a Cyclic Controller Matt Parker and Bobby D. Bryant Abstract— A cyclic controller is evolved in the first person shooter computer game Quake II, to learn to attack a randomly moving enem

            Visual Control in Quake II with a Cyclic Controller Matt Parker and Bobby D. Bryant Abstract— A cyclic controller is evolved in the first person shooter computer game Quake II, to learn to attack a randomly moving enem

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            Source URL: www.csse.uwa.edu.au

            Language: English - Date: 2009-02-05 01:17:42
            8Neuro-visual Control in the Quake II Game Engine Matt Parker and Bobby D. Bryant Abstract— The first-person-shooter Quake II is used as a platform to test neuro-visual control and retina input layouts. Agents are train

            Neuro-visual Control in the Quake II Game Engine Matt Parker and Bobby D. Bryant Abstract— The first-person-shooter Quake II is used as a platform to test neuro-visual control and retina input layouts. Agents are train

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            Source URL: www.cse.unr.edu

            Language: English - Date: 2012-06-18 19:31:11
              9An Evaluation of Models for Predicting Opponent Positions in First-Person Shooter Video Games Stephen Hladky and Vadim Bulitko filters to predict opponent positions in first-person shooter (FPS) video games. These models

              An Evaluation of Models for Predicting Opponent Positions in First-Person Shooter Video Games Stephen Hladky and Vadim Bulitko filters to predict opponent positions in first-person shooter (FPS) video games. These models

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              Source URL: www.csse.uwa.edu.au

              Language: English - Date: 2009-02-05 01:17:42
              10A hierarchically-layered multiplayer bot system for a first-person shooter By Tim Verweij, student numberFor the degree of Master of Science in Artificial Intelligence

              A hierarchically-layered multiplayer bot system for a first-person shooter By Tim Verweij, student numberFor the degree of Master of Science in Artificial Intelligence

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              Source URL: www.guerrilla-games.com

              Language: English - Date: 2014-05-28 11:01:46