![OpenGL / Software / Shading / Fragment / Alpha compositing / Image processing / Shader / Z-buffering / Framebuffer Object / Computer graphics / 3D computer graphics / Computing OpenGL / Software / Shading / Fragment / Alpha compositing / Image processing / Shader / Z-buffering / Framebuffer Object / Computer graphics / 3D computer graphics / Computing](https://www.pdfsearch.io/img/55efb81e3a95c4fc84c00a120b27865a.jpg)
| Document Date: 2008-02-14 17:55:02 Open Document File Size: 1,10 MBShare Result on Facebook
Company GPU / / IndustryTerm depth peeling algorithm / post-processing full screen pass / image-based solution / / Organization Csrc / / Person Stanford Dragon / Kevin Myers / / Position default model / / ProgrammingLanguage D / / Technology alpha / depth peeling algorithm / /
SocialTag |