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Software / OpenGL / Graphics hardware / Virtual reality / Shading / Fragment processing / Shader / Graphics pipeline / Software rendering / Computer graphics / 3D computer graphics / Computing
Date: 2014-07-11 01:12:08
Software
OpenGL
Graphics hardware
Virtual reality
Shading
Fragment processing
Shader
Graphics pipeline
Software rendering
Computer graphics
3D computer graphics
Computing

Graphics HardwareT. Akenine-Möller, M. McCool (Editors) A Flexible Simulation Framework for Graphics Architectures J. W. Sheaffer, D. Luebke, and K. Skadron Department of Computer Science, The University of Virg

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