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| Document Date: 2010-04-30 09:31:59 Open Document File Size: 3,25 MBShare Result on Facebook
Company GPU / Valve Corporation / Intel / A K Peters Ltd. / / Currency USD / / Facility Mathias Paulin University of Toulouse / / IndustryTerm parametric algorithm / geometry processors / proposed real-time voxelization / pre-processing step / real-time voxelization / rasterization rendering algorithm / singlepass voxelization algorithm / voxelization algorithm / graphics hardware / fragment processing / software voxelizations / / NaturalFeature Forest et al. / intersected channel / Real-Time Hierarchical Binary-Scene Voxelization Vincent Forest / / Organization Real-Time Hierarchical Binary-Scene Voxelization Vincent Forest / Loic Barthe and Mathias Paulin University of Toulouse / Geometry Union / / Person Ray Tracing / / Technology voxelization algorithm / alpha / geometry processors / 23 Our voxelization algorithm / rasterization rendering algorithm / singlepass voxelization algorithm / /
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