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Computing / Voxel / Octree / Rasterisation / GPGPU / Rendering / OpenGL / Fragment processing / Pixel / Computer graphics / 3D computer graphics / Imaging


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Document Date: 2010-04-30 09:31:59


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File Size: 3,25 MB

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Company

GPU / Valve Corporation / Intel / A K Peters Ltd. / /

Currency

USD / /

Facility

Mathias Paulin University of Toulouse / /

IndustryTerm

parametric algorithm / geometry processors / proposed real-time voxelization / pre-processing step / real-time voxelization / rasterization rendering algorithm / singlepass voxelization algorithm / voxelization algorithm / graphics hardware / fragment processing / software voxelizations / /

NaturalFeature

Forest et al. / intersected channel / Real-Time Hierarchical Binary-Scene Voxelization Vincent Forest / /

Organization

Real-Time Hierarchical Binary-Scene Voxelization Vincent Forest / Loic Barthe and Mathias Paulin University of Toulouse / Geometry Union / /

Person

Ray Tracing / /

Technology

voxelization algorithm / alpha / geometry processors / 23 Our voxelization algorithm / rasterization rendering algorithm / singlepass voxelization algorithm / /

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