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History by period / Jousting / Escutcheon / Mail / Hauberk / Shield / Sword / Armour / Personal armour / Military history / Military science


Each participant creates a Knight (Fighting Man or Cleric) to enter the lists. Roll 3d6 (in order of STR, INT, WIS, DEX, CON, and CHA) for your character’s starting abilities. Fighting Men roll 2d6 hit points, and Cle
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Document Date: 2013-01-29 08:30:43


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