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User interface techniques / Ergonomics / Chairs / Wheelchair / Kinect / Gesture recognition / Accessibility / Gesture / Motorized wheelchair / Human–computer interaction / Computing / Artificial intelligence


Wheelchair-Based Game Design for Older Adults
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Document Date: 2013-06-17 17:10:10


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File Size: 622,80 KB

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City

Wheelchair / Minneapolis / Kane / New York / accessible motion / Evaluating Gesture / Saskatoon / Older Adults Motion / London / San Diego / Janissa / body motion / St. Louis / /

Company

W.L.C. / Douglas S.A. / Lawrence Earlbaum Associates / Nintendo / Sherbrooke Community Centre / Jessel A.S. / Brightwater Senior Living / Microsoft / Kirkpatrick A.E. / /

Country

United States / Canada / /

Currency

USD / /

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Event

Business Partnership / /

Facility

Older Adults Kathrin M. Gerling Regan L. Mandryk Michael R. Kalyn University of Saskatchewan / Term Care Facility / Dwelling Canadians Who Use Wheelchairs / University of Minnesota Press / Microsoft Game Studio / Game Studio / Canada University of Saskatchewan / /

IndustryTerm

game input device / assistive devices / text entry solutions / suitable input device / camera-based input devices / food item / assistive device / accessible motion-based applications / energy / input device / software library / recognition tool / computer game input device / gesture analysis tool / metal structure / mobility support devices / improved tracking algorithm / /

Organization

Balance Board / Brightwater Senior Living and Sherbrooke Community Centre / Federal Government / Human Factors and Ergonomics Society / NASA Ames Research Center / National Aeronautics and Space Administration / University of Saskatchewan / University of Minnesota Press / /

Person

CHI EA / Move / Kathrin M. Gerling Regan / /

Position

therapist / Post-game Item Composite score Physical demand Composite score General / General / player / chair / wheel chair / forward / /

Product

Cupcake Heaven / KINECTWheels / /

ProgrammingLanguage

C / /

ProvinceOrState

S.K. / Saskatchewan / New York / Nova Scotia / /

PublishedMedium

The American Journal of Occupational Therapy / /

Technology

Assistive technologies / improved tracking algorithm / Virtual Reality / C.C. Information Technology / operating system / Assistive Technology / enabling technology / gesture recognition / Flash / /

SocialTag