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![]() Date: 2015-05-27 09:09:57Gaming Behavioral economics Gamification Jane McGonigal Game design Serious game Funware Gabe Zichermann Gamification of learning | Add to Reading List |
![]() | Rethinking Gamification Edited by Mathias Fuchs, Sonia Fizek, Paolo Ruffino, Niklas SchrapeDocID: 1rnFG - View Document |
![]() | Rethinking Gamification Edited by Mathias Fuchs, Sonia Fizek, Paolo Ruffino, Niklas SchrapeDocID: 1oQe2 - View Document |
![]() | 1 Lessons down a rabbit hole: Alternate reality gaming in the classroom Shira Chess1, Paul Booth2 Chess, Shira, and Paul Booth. “Lessons Down a Rabbit Hole: Alternate Reality Gaming in theDocID: 1gwhH - View Document |
![]() | Apps for Behaviour Change Andrew Nash GreenCityStreets.com TIDE and SUCCEED Conference LeipzigDocID: 1fMbI - View Document |
![]() | SBC - Proceedings of SBGamesGame for Change – Full Papers On Gamification and Persuasion Enric LlagosteraDocID: 1abYp - View Document |