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OpenGL / Game engine / Microsoft Direct3D / Binary space partitioning / BSP / Nintendo DS / Operating system / Quake engine / Id Tech 3 / Software / Computing / Video game development


Wing Commander: Prophecy Technical Design Document Version 1.0
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File Size: 4,60 MB

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Company

Overview 5 Target Hardware 5 Resources / Plant 26 Powered Systems / TARGET / Contents 2 Project Overview 5 Target Hardware / Direct 3D / Electronic Arts / Variables 25 Other Features 25 Ship Systems / Microsoft’s Direct X Hardware / Streamed Digital Music / Vertex / Digital Music / /

Currency

pence / /

Event

Man-Made Disaster / /

Facility

Rendering Pipeline / Power Plant / power plant Maximum / /

IndustryTerm

energy pool / enemy carrier / hardware manufacturer / powered ship systems / translation tool / object processing / tree algorithms / software rasterizer / real time / dot product / ship systems / generic editing tool / above algorithm / search capability / input devices / communication media / energy / input device / track processing / inter-group communications / Software rendering / printing / event processing / powered system energy / certain game sub-systems / Internet play / energy bolts / access input devices / iterative applications / 3D hardware / font conversion tool / power plant energy / /

OperatingSystem

Windows 95 / /

Organization

Playback Wing / Category Space Combat Competetive Circumstances Wing / Megabytes System RAM Digital Sound Card Resources Administration / And Kill Scoreboards Standard Wing / Wing / Individual mission / VCR Playback Wing / Proving Grounds for Wing / /

Person

Maniac / Rod Nakamoto / Damon Waldrip / Mark Leon / Using Xan / Armada / Ben Potter Designer John Guentzel / Pauline Saab / Jeff Grills / Hugh David / Jason Hughes / Adam Foshko / Peter Shelus / Lucas Arts / Billy Cain Lead Designer Ben Potter / David Wu / George Oldziey / Generate / Jay Mahavier / Dean McCall / Andy Sommers / Beth Pugh / Leon Artist / Roger Aristotle / Sean Murphy / Pete Shelus / Weston Giunta / Frank Roan / /

Position

Manager DirectInput The game engine / Manager 15 Sorting 15 Culling / driver / wing leader / editor / guard / AI scheduler / Stretch Williams Audio Director / Manager / OpenGL driver / multi-player / Multi Player / Asynchronous No programmer / Player control information Game-update loop / Executive Producer / Manager 10 Network Implementation / General / player / Texture Manager / bugs and crashers Player / object mesh editor / point lighting Alias object converter Mission Editor / Mission Editor / single input manager / movie player / mechanic / Leader / Coordinator / Director / designer / Guard region User region Guard / objects VCR Playback Player / Commander / single player / Lead Programmer / Post Production Supervisor / Manager Functionality Since / User Input Manager / Programmer / Memory Manager / Artist / /

Product

Commander / /

ProgrammingLanguage

C / C++ / /

Technology

ALPHA / above algorithm / RAM / 16 bit color Spaceflight BSP tree algorithms / AI System / operating system / artificial intelligence / 3d graphics / simulation / animation / /

SocialTag