Game mechanics

Results: 258



#Item
1

TSRS 1000e TSRS Print Copy Errata Although I do my very best to catch any and all errors in mechanics or game play design, I have missed a few things. This Errata sheet will list any mistakes with their corrections for

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Source URL: throwigames.com

Language: English - Date: 2012-12-04 18:48:35
    2

    Killer Queen League Kit Killer Queen is an arcade game for a fast and fun generation. The gameplay features a unique blend of retro, social and competitive gaming bundled in simple controls and familiar mechanics. The co

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    Source URL: killerqueenleague.org

    - Date: 2016-09-09 14:51:55
      3

      Unearthed  Arcana:   Psionics  &  the  Mystic,  Take  2     These  unofficial  game  mechanics  are  in  draft  form,   usable  in  your  campaign  but  

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      Source URL: media.wizards.com

      - Date: 2016-02-01 14:58:42
        4Education / Standardized tests / Grockit / Graduate Management Admission Test / Graduate Record Examinations / Master of Business Administration / SAT / G factor

        Incorporating game mechanics into a network of online study groups Ari BADER-NATAL 1 Grockit, Inc. Abstract. The recent movement towards publishing open educational resources has

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        Source URL: aribadernatal.com

        Language: English - Date: 2016-06-29 00:36:47
        5Quantum mechanics / Quantum information science / Theoretical computer science / Physics / Quantum information theory / Quantum computing / Quantum information / Qubit / Quantum refereed game

        Towards Characterizing the Non-Locality of Entangled Quantum States Renato Renner∗ and Stefan Wolf† November 30, 2007 Abstract

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        Source URL: cqi.inf.usi.ch

        Language: English - Date: 2012-11-05 03:42:50
        6Gaming / Role-playing game terminology / Windows games / Wizard / Status effect / Attribute / Djin soft / Massively multiplayer online role-playing games / Video games / Tri-Stat dX / GURPS

        1.4 General Mechanics There are many actions and conditions in all the role playing games that require special explanation. When other sections use  one of these special conditions it will be

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        Source URL: www.atagar.com

        Language: English - Date: 2009-01-12 23:36:17
        7Humancomputer interaction / Input/output / Video game controllers / Human communication / Virtual reality / Classical mechanics / Haptic technology / Holography / Nonverbal communication / Just-noticeable difference / Push-button / Computer mouse

        Simulating Push-Buttons Using a Haptic Display: Requirements on Force Resolution and Force-Displacement Curve C. Doerrer, R. Werthschuetzky Institute of Electromechanical Design / Darmstadt University of Technology Merck

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        Source URL: www.eurohaptics.vision.ee.ethz.ch

        Language: English - Date: 2002-05-15 10:02:06
        8Theoretical computer science / Science / Formal sciences / Algorithmic game theory / Game theory / Theory of computation / Emerging technologies / Algorithmic / Quantum computing / Quantum mechanics / Quantum information / Computational science

        The Computational Worldview and the Sciences: a Report on Two Workshops Sanjeev Arora∗ Avrim Blum† Leonard J. Schulman‡ Alistair Sinclair§

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        Source URL: users.cms.caltech.edu

        Language: English - Date: 2007-10-12 19:44:00
        9Humancomputer interaction / Computing / Video game development / Physics / Classical mechanics / Haptic technology / Holography / Virtual reality / Collision detection / Force / Collision / Node

        Haptic Force Feedback with an Interaction Model between Multiple Deformable Objects for Surgical Simulations Yoshihiro Kuroda1), Megumi Nakao1), Silke Hacker2), Tomohiro Kuroda3), Hiroshi Oyama3), Masaru Komori4), Tetsuy

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        Source URL: www.eurohaptics.vision.ee.ethz.ch

        Language: English - Date: 2002-06-06 09:43:22
        10Monte Carlo methods / Combinatorial game theory / Monte Carlo tree search / Statistical mechanics / General game playing / Reinforcement learning / Simulation / Thomas Nast / Artificial intelligence

        Bandits all the way down: UCB1 as a simulation policy in Monte Carlo Tree Search Edward J. Powley, Daniel Whitehouse, and Peter I. Cowling Department of Computer Science York Centre for Complex Systems Analysis Universit

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        Source URL: eldar.mathstat.uoguelph.ca

        Language: English - Date: 2016-07-12 12:05:04
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