Using Scenario / Helsinki / Springer / Bristol / New York / Tampere / Vancouver / Cambridge / Amsterdam / Digital Game / London / Chicago / /
Company
Do Teachers Use Game-Based Learning Technologies / M IT Press / SRI International / Lawrence Erlbaum Associates / Improper Solutions / Tieto / SPSS / /
Country
United States / Finland / /
Currency
ITL / / /
Facility
Institutional ICT Readiness Juho Hamari Game Research Lab University / Tuula Nousiainen Agora Center University / /
Tuula Nousiainen Agora Center University of Jyväskylä / University of Tampere / Joint Information Systems Committee / Finnish Funding Agency for Technology and Innovation / Utilitarian Peer-To-Peer Trading Service / Finnish National Board of Education / /
Person
J. Tondeur / H. van Buuren / R. Van Eck / J. Van Looy / C. De Smet / M . Vermeulen / R. Soetaert / J. Bourgonjon / M . Valcke / K. Kreijns / B. de Wever / J. Van Braak / T. Schellens / F. van Acker / T. Teo / P. van Schalk / F. De Grove / /
Position
mediator / general technology acceptance / teacher / The Asia-Pacific Education Researcher / /
ProvinceOrState
Hawaii / New York / /
PublishedMedium
Information Systems Research / Psychological Review / Educational Technology & Society / the AERA annual / /
Technology
radical technology / alpha / game-based technologies / Peer-To-Peer / information technology / GBL technology / communications technology / game-based learning technologies / e-Learning Technology / communication technologies / GBL technologies / odelling Technology / Second Information Technology / specific technology / /