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E-learning / Constructivism / Learning / Active learning / Lifelong learning / Educational game / Student-centred learning / Mobile Assisted Language Learning / Education / Educational psychology / Game based learning


Microsoft Word - pivec_reformatted.doc
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Document Date: 2010-09-15 10:32:20


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File Size: 89,14 KB

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City

Waxman Verlag / Exeter / Cambridge / Cleveland / Graz / Digital Game / Learning / London / /

Company

MIT Press / SONY / Harvard University Press / Microsoft / McGraw-Hill / /

Country

Germany / France / Austria / United Kingdom / /

Currency

USD / /

/

Facility

University of Exeter / Building Hypermedia Courseware / Prentice Hall / Copernicus station / Massachusetts Institute of Technology / /

IndustryTerm

adventure game solutions / active online learning / Web-based Computer Conferencing Environments / e-trainer / e-moderator / cognitive tool / online courses / valued products / Online socialization / hypermedia applications / online community game / project management / chemical cycles / correct problem solution / online role-playing game / online distance education Internet / problem solution / web page http /

Organization

Harvard University / MIT / University of Exeter / Massachusetts Institute of Technology / Institut für Gestaltungs / European Union / Centre for Multimedia and Learning / /

Person

Seymour Papert / Bob Filipzak / /

Position

Psychologist / advisor / player / producer / teacher / /

ProvinceOrState

Massachusetts / /

Technology

3-D / e-learning / simulation / /

URL

http /

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