Springer Science+Business Media B.V. / Netflix / Nielsen Company / Nintendo / Hulu / NPD Group / Sony Corporation / Microsoft / /
Continent
North America / Europe / /
Country
Germany / Japan / United States / Iceland / China / /
Currency
USD / / /
Event
Environmental Issue / M&A / /
Facility
Carnegie Mellon University / Electric Power Research Institute / /
IndustryTerm
consumer electronics / energy savings potential / video game software sales / physical media / Video game hardware / estimated total electricity usage / media playback / lower processing capability / retail / annual electricity consumption calculation / energy efficiency measures / web browsing / electronic entertainment services / ilimade@andrew.cmu.edu electricity / communication technologies / times electricity / greenhouse gas savings / least electricity / manufacturing cost / energy use / equivalent services / energy implications / residential electricity consumption / electricity use / large energy / energy efficiency improvements / console electricity consumption / manufacturing variability / energy / greenhouse gas emissions / residential energy consumption / annual electricity consumption / energy efficiency barriers / electricity / energy consumption / software sales / generation systems / retail sales / Electricity consumption / energy-saving modification / energy efficiency policy design / Internet Entertainment activity / entertainment media / e-offprint / Internet sources / media playback devices / electricity consumption increases / digital media / console energy consumption / game console electricity consumption / online/offline play / console electricity use / energy efficiency / electricity bills / high standby energy consumption / energy impacts / consumer electronic products / energy consumption estimates / individual devices / game console energy consumption / overall electricity consumption / focused on characterizing energy consumption / /
Organization
National Research Council / US Department of Energy / Natural Resources Defense Council / Energy Information Administration / Electric Power Research Institute / I. L. Azevedo Department of Engineering & Public Policy / Entertainment Software Association / Carnegie Mellon University / Pittsburgh / /
Person
Kimberley A. Mullins / Xbox / /
Position
date forward / current model / Author / accepted author / controller / /
Product
PS3 / Nintendo Wii / PlayStation 3 / Sony PlayStation / Sony PlayStation 3 / Sony PlayStation 2 / PlayStation 2 / /