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Quake / QuakeWorld / Client-side prediction / Ping / Id Software / Network performance / GameSpy / Game server / Peer-to-peer / Software / Digital media / Application software


Quake: An Example Multi-User Network Application — Problems and Solutions in Distributed Interactive Simulations Shawn Bonham, Daniel Grossman, William Portnoy, & Kenneth Tam∗ University of Washington Seattle, WA 98
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Document Date: 2013-10-10 11:42:15


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File Size: 109,43 KB

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City

Universita di Pisa / /

Country

Italy / Macedonia / /

Event

Natural Disaster / /

Facility

University of Washington / building QuakeWorld Carmack / Kenneth Tam∗ University of Washington Seattle / /

Holiday

Christmas / /

IndustryTerm

interconnected networks / Internet game / random and uncontrollable Internet / makeshift network / Internet Applications / real-time simulation / Internet-based interactive simulations / well-tuned communication protocols / Internet Sucks / Internet game architecture / real-time simulations / Internet Quake play / Internet multiplayer problem / network applications / Internet play / heterogeneous networks / analytical tool / real-time games / non-open source applications / Internet connection / open-source software / imperfect Internet / authoritative server / networked applications / Internet multiplayer game / marketable applications / /

OperatingSystem

FreeBSD / Microsoft Windows / /

Organization

University of Washington / United States Army / Department of Computer Science and Engineering / Portnoy / & Kenneth Tam∗ University of Washington Seattle / /

Person

Thomas A. Funkhouser / Donald P. Brutzman / Daniel Grossman / John Carmack / Seth J. Teller / Jim Winget / Paul T. Barham / Michael J. Zyda / David R. Pratt / Tim Sweeney / Peter Lincroft / Ravi Swamy / /

Position

academic Internet application researcher / editor / game player to control their character / model for its network topology / player / /

ProvinceOrState

Washington / /

PublishedMedium

Computer Graphics / /

Technology

well-tuned communication protocols / LAN / 3-D / virtual reality / peer-to-peer / ISP / 3D Graphics / Simulation / UDP / Client/Server / network protocols / /

URL

http /

SocialTag