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Date: 2012-10-14 18:35:22Neural networks Computational neuroscience Arcade games Artificial intelligence Side-scrolling video games Mario Recurrent neural network Artificial neural network Recurring enemies in the Mario series Games Digital media Electronic games | Super Mario Evolution Julian Togelius, Sergey Karakovskiy, Jan Koutn´ık and J¨urgen Schmidhuber Abstract— We introduce a new reinforcement learning benchmark based on the classic platform game Super Mario Bros. TheAdd to Reading ListSource URL: www.islab.ntua.grDownload Document from Source WebsiteFile Size: 1,24 MBShare Document on Facebook |
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