San Francisco / Palgrave Macmillan / Montreal / New York / Stockholm / /
Company
Växjö Energi AB / Super Mario Bros. / Cambridge University Press / Data / Electronic Arts Incorporated. / /
Country
Sweden / United States / Canada / / /
Event
Person Communication and Meetings / /
Facility
Cecilia Katzeff Interactive Institute / University of Tampere / /
IndustryTerm
main agent tool / persuasive technology methods / agent network / energy conservation / energy agent / media components / ad hoc computer networks / energy-use behaviors / cell network / energy usage patterns / proper energy conservation behaviors / energy crisis / energy consumption behaviors / energy use / ubiquitous computing show promise / persuasive technology components / household energy use / energy consumption patterns / track devices / supporting tools / food / energy / monitor electricity consumption / energy-consuming devices / automatic electricity meter reading equipment / electricity / persuasive technology / energy consumption / social systems / energy statistics / reality systems / electricity consumption / collector Internet INPUT Domestic appliances OUTPUT Mobile client Server / educational tools / persuasion technology / online trust / food mission / chat server / satellite positioning / everyday energy consumption behavior / focused on saving electricity / at altering energy usage patterns / /
Organization
Cambridge University / real-world mission / University of Tampere / Swedish Energy Agency / Cecilia Katzeff Interactive Institute / /
Person
Anton Gustafsson / Gaming / Cecilia Katzeff / /
Position
collector Internet INPUT Domestic appliances OUTPUT Mobile client Server AMR / collector / player / Educational Researcher / individual player / /