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Uses and gratifications theory / Video game controversies / Video game / Mod / Adolescence / Communication / Violence in video games / Video game development / Communication theory


Orientations to Video Games Among Gender and Age Groups Simulation & Gaming[removed]–259
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Document Date: 2013-07-10 13:22:04


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Company

Mead / Nintendo / Sony / Sony Computer Entertainment America / /

Continent

Europe / /

Country

Japan / United States / Korea / /

/

Facility

University of Nebraska-Lincoln / USA Boston College / Michigan State University / /

IndustryTerm

earlier game systems / information processing / attentive information processing / time using different media / media use / mass media / media exposure / learning tool / communication technologies / vocational technology / interface devices / media effects / media attitudes / /

OperatingSystem

PlayStation / /

Organization

Michigan State University / Entertainment Software Association / Boston College / University of Nebraska-Lincoln / Department of Communication / /

Person

Fighting / Bradley S. Greenberg / Sherry / Adventure / Lucas / /

Position

Author / g. p . / game player / Hunter / Fisher / Corresponding Author / Shooter / /

Product

PS3 / PlayStation 3 / PlayStation 2 / /

ProvinceOrState

Nebraska / /

Technology

alpha / communication technologies / http / cell phones / Simulation / /

URL

http /

SocialTag