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Artificial intelligence / Formal sciences / Agent-based model / Complex systems theory / Scientific modeling / Intelligent agent / Game theory / Utility / Decision theory / Science / Economics / Knowledge


Generative Agents for Player Decision Modeling in Games Christoffer Holmgård, Antonios Liapis, Julian Togelius Georgios N. Yannakakis Center for Computer Games Research
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Document Date: 2014-03-03 06:27:45


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Company

Cambridge University Press / MIT Press / HP / Dagstuhl Publishing / /

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Facility

Denmark Institute of Digital Games University / Computer Games Research IT University of Copenhagen Copenhagen / University of California / /

IndustryTerm

experimental protocol / social media / mixed-initiative content authoring tool / constrained genetic algorithms / online database / /

Organization

Cambridge University / Julian Togelius Georgios N. Yannakakis Center / University of California / Santa Cruz / Digital Games University of Malta Msida / Computer Games Research IT University of Copenhagen Copenhagen / United Nations / Denmark Institute / MIT / monster / /

Person

Modeling Bounded Rationality / Julian Togelius Georgios / Survivalist Monster / Mario Case / /

Position

Random Controller / Runner / whole player / Baseline Player / human player / Collector / game designer / Agent Baseline Player / designer / Treasure Collector / same model for theoretical and practical reasons / individual player / Treasure Collector Random Controller / agent representative / representative / model-based and model-free player / Baseline Player Runner / academic player / Player / Expert Systems General / /

ProvinceOrState

California / /

PublishedMedium

Psychological Review / Machine Learning / /

Technology

constrained genetic algorithms / artificial intelligence / Machine Learning / simulation / experimental protocol / /

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