<--- Back to Details
First PageDocument Content
Geometric primitive / Computing / Polygon mesh / Collision / 3D modeling / Polygonal modeling / 3D computer graphics / Geometry / Physics
Date: 2013-03-30 15:35:19
Geometric primitive
Computing
Polygon mesh
Collision
3D modeling
Polygonal modeling
3D computer graphics
Geometry
Physics

Physics for Game Programmers: Spatial Data Structures Gino van den Bergen [removed] “I feel like a million tonight …

Add to Reading List

Source URL: www.dtecta.com

Download Document from Source Website

File Size: 860,52 KB

Share Document on Facebook

Similar Documents