![Chess rating systems / Mathematical analysis / Mathematics / Probability theory / TrueSkill / Glicko rating system / Normal distribution / Belief propagation / Variance / Xbox Live / Statistics / Xbox 360 Chess rating systems / Mathematical analysis / Mathematics / Probability theory / TrueSkill / Glicko rating system / Normal distribution / Belief propagation / Variance / Xbox Live / Statistics / Xbox 360](https://www.pdfsearch.io/img/0d3dd4b3f8606fcaab5a86f4e707bd27.jpg)
| Document Date: 2008-12-08 09:31:21 Open Document File Size: 465,93 KBShare Result on Facebook
City Cambridge / London / New York / / Company Microsoft Research Ltd. / Vf / Graepel Tom Minka Ralf Herbrich Microsoft Research Ltd. / Arco Publishing / / Country United Kingdom / / Currency pence / / / IndustryTerm by-product / online learning scheme / distributive law / online games / large-scale commercial online gaming service / skill rating systems / approximate message passing algorithm / online experience / online matches / sum-product algorithm / cient inference algorithms / skill rating algorithm / online gaming / Online Service / / Organization MIT / / Person Large Teams / David Shaw / Mark Glickman / Patrick O'Kelley / Ai / Charles Gri / Chris Butcher / / Position Head to Head Large Teams / automatic player / Butcher for interesting discussions / player / Head / / ProvinceOrState New York / / SportsGame Chess / / Technology approximate message passing algorithm / sum-product algorithm / Expectation Propagation algorithm / Bayesian skill rating algorithm / 3g / TrueSkill algorithm / cient inference algorithms / ranking algorithm / / URL http /
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