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Convex optimization / Discrete geometry / Convex geometry / Polygon triangulation / Godfried Toussaint / Simple polygon / Star-shaped polygon / Monotone polygon / Geodesic / Geometry / Polygons / Computational geometry


Document Date: 2002-08-07 16:32:54


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geometric algorithms / adaptive algorithm / multidimensional search technique / set-visibility algorithm / linear-time algorithm / diameter algorithm / output-complexity-sensitive polygon triangulation algorithm / furthest-site / convex hull finding algorithms / point location algorithms / alternate algorithms / linear time algorithm / linear algorithm / parallel algorithm / geodesic convex hull algorithm / convex hull algorithm / brute-force algorithm / polygon triangulation algorithm / convex rope algorithm / /

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convex rope algorithm / convex hull finding algorithms / following algorithm / Linear-time algorithms / Linear time algorithms / polygon triangulation algorithm / time algorithm / set-visibility algorithm / parallel algorithm / Image Processing / linear algorithm / brute-force algorithm / diameter algorithm / linear time algorithm / point location algorithms / Simulation / linear-time algorithm / geodesic convex hull algorithm / adaptive algorithm / convex hull algorithm / /

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