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Shading / Virtual reality / Surfaces / Visual effects / Vertex / Gouraud shading / Triangle / Normal / Phong shading / Computer graphics / Geometry / 3D computer graphics


Document Date: 2004-07-18 18:16:19


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City

New Orleans / Paris / /

Company

Thales / Chas Boyd Microsoft Corporation / Vertex / Microsoft / ATI Research / /

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Facility

University of Florida / University of Utah / Jason L. Mitchell University of Florida Figure / /

IndustryTerm

cycles are long and hardware / software preprocessing step / dot products / cross product / graphics chip / triangle algorithm / dot product / generalized subdivision algorithms / graphics processor / scalar product / on-chip / software assistance / /

Organization

University of Utah / National Science Foundation / University of Florida Figure / Department of Mathematics / University of Florida / /

Person

Nira Dyn / Alex Vlachos / Vineet Goel / John A. Gregory / Charles Loop / Peter Schroeder / Gerald Farin / Sam Howell / Andy Gruber / David Levin / Leon A. Shirman / Carlo Sequin / Denis Zorin / Steve Morein / Clay Taylor / Wim Sweldens / Wolfgang Boehm / /

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Position

artist / designer / hardware driver / /

Product

Microsoft Corporation Portable Audio Device / /

ProvinceOrState

Utah / Florida / British Columbia / /

PublishedMedium

ACM Transactions on Graphics / /

SportsEvent

ufl / /

Technology

graphics chip / graphics processor / API / PN triangle algorithm / random access / same algorithm / generalized subdivision algorithms / /

URL

http /

SocialTag