<--- Back to Details
First PageDocument Content
Mathematics / 3D computer graphics / Virtual reality / Linear algebra / Vector calculus / Phong reflection model / Phong shading / Lambertian reflectance / Gouraud shading / Computer graphics / Algebra / Shading
Date: 2006-06-30 14:43:13
Mathematics
3D computer graphics
Virtual reality
Linear algebra
Vector calculus
Phong reflection model
Phong shading
Lambertian reflectance
Gouraud shading
Computer graphics
Algebra
Shading

Add to Reading List

Source URL: dicklyon.com

Download Document from Source Website

File Size: 848,01 KB

Share Document on Facebook

Similar Documents

Shading / Shader / OpenGL ES / Phong reflection model / OpenGL Shading Language / OpenGL / Specular highlight / Wavefront .obj file / BlinnPhong shading model / Phong shading

Lab 4 - Debugging and Phong lighting Support code: /course/cs123/src/labs/lab04  Demo: /course/cs123/bin/cs123_lab04_demo  Intro In this lab we will put together our knowledge of vertex shaders, fragment

DocID: 1pATB - View Document

Global illumination algorithms / 3D computer graphics / Shading / Geometrical optics / Virtual reality / Radiosity / Rendering / Diffuse reflection / Global illumination / Phong reflection model / Ray tracing / Wavefront .obj file

PDF Document

DocID: 1pdWz - View Document

Shading / Optics / Computer graphics / Radiometry / Artificial neural networks / 3D rendering / Electromagnetic radiation / Academia / Reflectance / Deep lambertian networks / Phong reflection model / Bidirectional reflectance distribution function

arXiv:1603.08240v1 [cs.CV] 27 MarDeLight-Net: Decomposing Reflectance Maps into Specular Materials and Natural Illumination Stamatios Georgoulis∗1 , Konstantinos Rematas∗1 , Tobias Ritschel2 , Mario Fritz3 , L

DocID: 1mEPA - View Document

Computer graphics / Virtual reality / Digital geometry / Line drawing algorithm / Normal / OpenGL / Phong reflection model / Shading / Rendering / Parametric equation / Wavefront .obj file / CohenSutherland algorithm

Computer Graphics Lecture Notes CSC418 / CSCD18 / CSC2504 Computer Science Department University of Toronto Version: November 24, 2006

DocID: 1ktE2 - View Document

Geometry / 3D computer graphics / Radiometry / Virtual reality / Blinn–Phong shading model / Phong reflection model / Rendering / Specular highlight / Bidirectional reflectance distribution function / Computer graphics / Shading / Optics

Calibrating a Non-isotropic Near Point Light Source using a Plane Jaesik Park1∗ Sudipta N. Sinha2 Yasuyuki Matsushita3 Yu-Wing Tai1 In So Kweon1 1

DocID: 1azt9 - View Document