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Virtual reality / 3D computer graphics / User interface techniques / Computer animation / Video game controllers / Skeletal animation / Inverse kinematics / 3D user interaction / Linkage / Input device / Motion capture / Euler angles
Date: 2014-06-05 09:51:35
Virtual reality
3D computer graphics
User interface techniques
Computer animation
Video game controllers
Skeletal animation
Inverse kinematics
3D user interaction
Linkage
Input device
Motion capture
Euler angles

Tangible and Modular Input Device for Character Articulation

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Source URL: igl.ethz.ch

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