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Software / Gaming / Digital media / Puzzle video games / Windows games / Casual games / Cut the Rope / Axiality / Game engine / Natural selection / Gameplay
Date: 2016-07-12 12:05:04
Software
Gaming
Digital media
Puzzle video games
Windows games
Casual games
Cut the Rope
Axiality
Game engine
Natural selection
Gameplay

Automatic Generation and Analysis of Physics-Based Puzzle Games Mohammad Shaker, Mhd Hasan Sarhan, Ola Al Naameh, Noor Shaker and Julian Togelius, Member, IEEE Abstract—In this paper we present a method for the automat

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