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Video game development / Video game genres / Pre-rendering / Computer graphics / Handheld game console / Nintendo DS / Doom / Exertion / Digital media / Software / Application software


Visual Complexity, Player Experience, Performance and Physical Exertion in Motion-Based Games for Older Adults
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Document Date: 2013-07-15 12:55:10


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City

Berlin / London / Bremen / New York / Gordon / Body Motion / /

Company

VDE Verlag GmbH / Academic Press / Lawrence Erlbaum Associates / Pflegedienst GmbH / McDonough / Microsoft / /

Country

Germany / Canada / /

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Facility

Microsoft Game Studio / Gerling Saranat Tiemkeo Digital Media Research Group University of Bremen / Interaction Lab University of Saskatchewan / Digital Media Study Program University of Bremen MZH / /

IndustryTerm

Coordination systems / therapy for persons with Parkinson’s disease / entertainment media / observation protocol / computing / treatment of chronic- disease / observation protocols / /

OperatingSystem

Windows 7 / /

Organization

Program University of Bremen MZH / University of Saskatchewan / Group University of Bremen / /

Person

Vanden Abeele / V / Charles / Marc Herrlich / Andrea Michaelis / Jan Smeddinck Kathrin / Björn Mellies / Assad / Zoe Wallace / /

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Position

therapist / conductor / Major / General / Player / D.J. / experiment conductor / /

Product

Bremen / /

ProvinceOrState

N.F. / Saskatchewan / New York / /

Technology

Assistive technologies / vector graphics / Information Technology / observation protocol / observation protocols / animation / /

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