Haptic media

Results: 30



#Item
1Identification of walked-upon materials in auditory, kinesthetic, haptic, and audio-haptic conditionsa) Bruno L. Giordanob) Centre for Interdisciplinary Research in Music Media and Technology (CIRMMT), Schulich School of

Identification of walked-upon materials in auditory, kinesthetic, haptic, and audio-haptic conditionsa) Bruno L. Giordanob) Centre for Interdisciplinary Research in Music Media and Technology (CIRMMT), Schulich School of

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Source URL: srl.mcgill.ca

Language: English - Date: 2012-05-04 18:33:29
2RELAY: A Futuristic Interface for Remote Driving Andy Brady, Brian MacDonald, Ian Oakley, Stephen Hughes, Sile O’Modhrain Media Lab Europe, Sugar House Lane, Bellevue, Dublin, EIRE , , ian

RELAY: A Futuristic Interface for Remote Driving Andy Brady, Brian MacDonald, Ian Oakley, Stephen Hughes, Sile O’Modhrain Media Lab Europe, Sugar House Lane, Bellevue, Dublin, EIRE , , ian

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Source URL: www.eurohaptics.vision.ee.ethz.ch

Language: English - Date: 2002-05-16 05:32:46
3A Tangible Volume for Portable 3D Interaction Paul Issartel, Lonni Besan¸con, Tobias Isenberg, Mehdi Ammi To cite this version: Paul Issartel, Lonni Besan¸con, Tobias Isenberg, Mehdi Ammi. A Tangible Volume for Portabl

A Tangible Volume for Portable 3D Interaction Paul Issartel, Lonni Besan¸con, Tobias Isenberg, Mehdi Ammi To cite this version: Paul Issartel, Lonni Besan¸con, Tobias Isenberg, Mehdi Ammi. A Tangible Volume for Portabl

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Source URL: hal.archives-ouvertes.fr

Language: English - Date: 2016-06-20 19:29:50
4DEFENDEX-ESPGX  The DEFENDEX-ESPGX combines real-time audio and video synthesis processing with physical interaction. The challenge in developing this work is providing a meaningful interface that connects the virtual an

DEFENDEX-ESPGX The DEFENDEX-ESPGX combines real-time audio and video synthesis processing with physical interaction. The challenge in developing this work is providing a meaningful interface that connects the virtual an

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Source URL: www.mdhosale.com

Language: English - Date: 2012-04-24 11:39:31
5Haptic Camera Manipulation: Extending the “Camera In Hand Metaphor” Joan De Boeck, Karin Coninx Expertise Center for Digital Media Limburgs Universitair Centrum Wetenschapspark 2, B-3590 Diepenbeek, Belgium

Haptic Camera Manipulation: Extending the “Camera In Hand Metaphor” Joan De Boeck, Karin Coninx Expertise Center for Digital Media Limburgs Universitair Centrum Wetenschapspark 2, B-3590 Diepenbeek, Belgium

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Source URL: www.eurohaptics.vision.ee.ethz.ch

Language: English - Date: 2002-06-04 02:17:44
6The Virtual Mandala J. Cecilia Wu, François Conti Media Arts and Technology, University of California, Santa Barbara Robotics Laboratory, Stanford University U.S.A.

The Virtual Mandala J. Cecilia Wu, François Conti Media Arts and Technology, University of California, Santa Barbara Robotics Laboratory, Stanford University U.S.A.

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Source URL: mat.ucsb.edu

Language: English - Date: 2015-08-21 14:31:54
7© Springer-Verlag Berlin HeidelbergThis is a preprint version of the article. Ardito C., Costabile M. F., De Angeli A., Pittarello FNavigation help in 3D Worlds: some empirical evidences on use of sound

© Springer-Verlag Berlin HeidelbergThis is a preprint version of the article. Ardito C., Costabile M. F., De Angeli A., Pittarello FNavigation help in 3D Worlds: some empirical evidences on use of sound

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Source URL: www.di.uniba.it

Language: English - Date: 2010-11-18 04:01:15
8Microsoft Word - gta-fall2005-event-agenda.doc

Microsoft Word - gta-fall2005-event-agenda.doc

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Source URL: www.usc.edu

Language: English - Date: 2005-08-31 12:32:50
9Touching the Screen April, University of Oslo Conference program How do current practices of physically touching screens transform our relationship to media technologies and their

Touching the Screen April, University of Oslo Conference program How do current practices of physically touching screens transform our relationship to media technologies and their

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Source URL: www.hf.uio.no

Language: English
10riences the feel of virtual information. Extant systems with both visual and haptic output usually employ an spatially offset workspace configuration in which the hand’s operation of the haptic device is in a space sep

riences the feel of virtual information. Extant systems with both visual and haptic output usually employ an spatially offset workspace configuration in which the hand’s operation of the haptic device is in a space sep

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Source URL: www.media.mit.edu

Language: English - Date: 2001-05-30 17:20:02