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Data types / Primitive types / Filter theory / Electromagnetism / Signal processing filter / Floating point / Electronic filter / Rendering / Filter / Computer arithmetic / Electronics / Electronic engineering


Quality Issues of Hardware-Accelerated High-Quality Filtering on PC Graphics Hardware Markus Hadwiger∗ Helwig Hauser∗
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Document Date: 2003-01-09 09:18:56


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City

Plzen / Burnaby / /

Company

UNION Agency - Science Press / NVIDIA / /

Country

Czech Republic / /

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Facility

VRVis Research Center / Simon Fraser University / We store / Visualization Lab Simon Fraser University / /

IndustryTerm

consumer-level 3D graphics hardware / dot4 algorithm / graphics hardware / programmable graphics hardware / highquality hardware / hardware dot products / multi-pass rendering algorithm / dot product / recent real-time rendering algorithms / real-time procedural shading system / per-pixel dot products / recent hardware / real-time shading languages / hardware-accelerated algorithm / lower-precision hardware / /

MusicGroup

B.C. / /

Organization

VRVis Research Center in Vienna / Copyright UNION Agency / Simon Fraser University / VRVis Research Center Vienna / /

Person

Michael McCool / Markus Hadwiger∗ Helwig Hauser / Jim Blinn / Roni Yagel / Wolfgang Heidrich / Y. Kurzion / Raghu Machiraju / Thomas Theußl / Larry Seiler / /

Position

author / first author / /

Product

Samsung NV30 Digital Camera / /

ProgrammingLanguage

C / /

ProvinceOrState

British Columbia / /

PublishedMedium

Computer Graphics / /

Technology

alpha / 6 The dot4 algorithm / hardware-accelerated algorithm / 3D graphics / dot4 algorithm / simulation / recent real-time rendering algorithms / image processing / multi-pass rendering algorithm / /

URL

http /

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