Back to Results
First PageMeta Content
Software / Markov models / Virtual reality / Gesture recognition / Game controllers / Surface computing / Gesture / Accelerometer / Hidden Markov model / Human–computer interaction / User interface techniques / Computing


Document Date: 2009-08-04 03:29:40


Open Document

File Size: 755,67 KB

Share Result on Facebook

City

D. Accelerometer / London / /

Company

Nintendo Wiimote Wireless / AiLive Inc. / Analog Devices / ACM Press / Nintendo / /

/

Facility

Square Circle Roll Z Tennis Gesture Figure / University of California Press / University of Oldenburg / firstname.lastname}@uni-oldenburg.de OFFIS Institute / /

IndustryTerm

input device / multimodal intuitive media browsing / accelerometer technology / consumer hardware / k-mean algorithm / Wireless Technology / interaction technologies / /

OperatingSystem

GNU/Linux / /

Organization

de OFFIS Institute / University of Oldenburg / University of California Press / /

Person

Thomas Schl / Classifier / /

Position

Author / accelerometer-based controller / Wii-controller / Model / Wii Controller / controller / /

ProgrammingLanguage

Java / /

Technology

Speech Recognition / gesture recognition system / Java / k-mean algorithm / Linux / Information Technology / interaction technologies / Baum-Welch algorithm / Interface Device / accelerometer technology / Gesture Recognition / Bluetooth / /

URL

http /

SocialTag