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Microsoft Direct3D / Shader / Fixed-function / Vertex / Bézier surface / Graphics pipeline / Displacement mapping / High Level Shader Language / Computer graphics / 3D computer graphics / Shading
Date: 2008-09-25 15:12:04
Microsoft Direct3D
Shader
Fixed-function
Vertex
Bézier surface
Graphics pipeline
Displacement mapping
High Level Shader Language
Computer graphics
3D computer graphics
Shading

Introduction to the Direct3D 11 Graphics Pipeline Kevin Gee - XNA Developer Connection

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