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Computer graphics / Shading / Graphics libraries / Video game development / Shader / Anisotropic filtering / Texture mapping / High-Level Shading Language / Vertex / OpenGL / Rendering / Wavefront .obj file
Date: 2008-09-11 15:10:18
Computer graphics
Shading
Graphics libraries
Video game development
Shader
Anisotropic filtering
Texture mapping
High-Level Shading Language
Vertex
OpenGL
Rendering
Wavefront .obj file

Eurographics Symposium on RenderingKavita Bala, Philip Dutré (Editors) Motion Blur for Textures by Means of Anisotropic Filtering J. Loviscach Hochschule Bremen, Bremen, Germany

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