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Computing / Computer programming / IT infrastructure / OpenGL / Application programming interfaces / Cross-platform software / Graphics libraries / Video game development / Shader / Framebuffer object / Shading language / Pixel buffer
Date: 2018-05-14 04:23:13
Computing
Computer programming
IT infrastructure
OpenGL
Application programming interfaces
Cross-platform software
Graphics libraries
Video game development
Shader
Framebuffer object
Shading language
Pixel buffer

R The OpenGL Graphics System: A Specification (Version 4.6 (Core Profile) - May 14, 2018)

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