GPU / ACM Press / MICROSOFT CORP. / Microsoft Press / NVIDIA / Vertex / McCormick / Intel / /
Event
Reorganization / /
Facility
Programmable Graphics Pipeline / Pipeline The Direct3D / /
IndustryTerm
software system / high processing / separate software library / state-sorting solution / multimedia processing / multipass algorithms / fragment processors / programmable graphics hardware / substantial floating-point processing / early programmable processors / soft shadow volume algorithms / driver infrastructure / device independent resource management / interactive entertainment applications / reference software implementation / similar systems / software stack / scene management systems / target hardware / software prototypes / graphics hardware / subsequent processing step / early depth processing / devicedependent driver software / standalone applications / computing / dynamic range imaging applications / graphics systems / /
Organization
DirectX Graphics Advisory Board / /
Person
Shanon Drone / John Ketchpaw / Brian Klamik / Sam Glassenberg / Dan Baker / Peter-Pike Sloan / Mike Toelle / Tom Frisinger / Bob Drebin / Jeff Noyle / Craig Peeper / Chas Boyd / Henry Moreton / Amar Patel / /