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Nvidia / Video cards / OpenGL / Virtual reality / Shading / Microsoft Direct3D / Shader / High Level Shader Language / ARB / Computer graphics / Computing / Software


Technical Report GLSL Pseudo-Instancing Abstract GLSL Pseudo-Instancing This whitepaper and corresponding SDK sample demonstrate a technique to speed up the
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Document Date: 2007-01-08 17:18:00


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City

Santa Clara / /

Company

GPU / NVIDIA Corporation / /

Currency

pence / /

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Facility

San Tomas Expressway / /

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IndustryTerm

vertex processing engines / /

OperatingSystem

XP / /

Person

Jeremy Zelsnack / /

Position

driver / ForceWare driver / GHz Hyper-Threaded P4 system using ForceWare driver / /

ProvinceOrState

California / /

Technology

API / /

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