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Shading / 3D computer graphics / Video game development / Microsoft Direct3D / Shader / Deferred shading / Rendering / OpenGL / High dynamic range rendering / Computer graphics / Software / Computing


Nathan Reed [removed] • ([removed]Blog: http://www.reedbeta.com • Twitter: @reedbeta I’m a graphics programmer, an amateur physicist, and a sci-fi nerd. I teach computers how to make pretty pict
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Document Date: 2013-03-22 21:49:25


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Company

GPU / /

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Facility

Education Pomona College / /

IndustryTerm

particle systems / real-time rendering techniques / software development / performance reporting tools / /

NaturalFeature

Developed ocean / /

Organization

Pomona College / /

Person

Kim Bruce / Nathan Reed / /

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Position

General / rendering programmer / graphics programmer / an amateur physicist / /

Product

PS3 / /

ProgrammingLanguage

Python / LATEX / C++ / /

Technology

artificial intelligence / 3D graphics / /

URL

http /

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