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Computing / Situation awareness / Virtual world / Video game development / Virtual reality / Software / Unity


Large Scale Network Situational Awareness Via 3D Gaming Technology Matthew Hubbell and Jeremy Kepner MIT Lincoln Laboratory, 244 Wood St., Lexington, MA[removed]Abstract - Obtaining situational awareness of network activit
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Document Date: 2012-11-13 00:16:41


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City

Savannah / Albuquerque / Lexington / /

Company

Lincoln Laboratory Network SA / Springer Science+Business Media LLC / Penguin Group (USA) Incorporated / Unity3D SA / Jeremy Kepner MIT Lincoln Laboratory / MIT Lincoln Laboratory / /

Country

United States / /

Facility

Air Force Research Laboratory / MIT Lincoln Laboratory / Laboratory LLGrid Team / /

IndustryTerm

system management / approached obtaining network / Web Player allowing / intrusion detection technology / 3D gaming technology / targeted web page / larger networks / authoritative game server / actionable network / visualization tool / /

OperatingSystem

Android / Microsoft Windows / /

Organization

Human Factors and Ergonomics Society / MIT / US Federal Reserve / Air Force / Department of the Air Force / United States Government / /

Person

John S. Salerno / Daniel Tesone / Matthew Hubbell / George P. Tadda / Emilie Roth / Brianne O'Brien / Anita D'Amico / Jane McGonigal / Kirsten Whitley / /

Position

author / manager the flexibility / Manager view / analyst / player / networked multi player / /

Product

C-0002 / iPhone / /

ProgrammingLanguage

MATLAB / Java / C / /

ProvinceOrState

New Mexico / Georgia / Massachusetts / /

Technology

Virtual Machine / VisAlert intrusion detection technology / 3D Gaming Technology / Java / MAC Address / perl / Android / GUI / CAD / for programming in Java / /

URL

www.opennms.org / www.snort.org / www.nagios.org / www.mathworks.com / www.unity3d.com / /

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