<--- Back to Details
First PageDocument Content
Graphical user interfaces / Computing / Virtual reality / Software architecture / Human–computer interaction / WIMP / User interface / Interaction technique / Input device / User interface techniques / Human–computer interaction / Software
Date: 2013-08-08 00:39:45
Graphical user interfaces
Computing
Virtual reality
Software architecture
Human–computer interaction
WIMP
User interface
Interaction technique
Input device
User interface techniques
Human–computer interaction
Software

Gummi: User Interface for Deformable Computers Carsten Schwesig 1,2, Ivan Poupyrev 1, Eijiro Mori2 1 Interaction Lab, Sony CSL Takanawa Muse Building

Add to Reading List

Source URL: www.ivanpoupyrev.com

Download Document from Source Website

File Size: 654,50 KB

Share Document on Facebook

Similar Documents

System Science of Virtual Reality: Toward the Unification of Empirical and Subjective Science John Ringland

System Science of Virtual Reality: Toward the Unification of Empirical and Subjective Science John Ringland

DocID: 1vn9o - View Document

HIGHLIGHT  Virtual Reality Interne Demonstration von 3D-Planungsdaten mittels VR

HIGHLIGHT Virtual Reality Interne Demonstration von 3D-Planungsdaten mittels VR

DocID: 1vlI7 - View Document

Benefits of virtual reality based cognitive rehabilitation through simulated activities of daily living: a randomized controlled trial with stroke patients

Benefits of virtual reality based cognitive rehabilitation through simulated activities of daily living: a randomized controlled trial with stroke patients

DocID: 1vli6 - View Document

Seamless and Secure VR: Adapting and Evaluating Established Authentication Systems for Virtual Reality Ceenu George, Mohamed Khamis, Emanuel von Zezschwitz, Marinus Burger, Henri Schmidt Florian Alt, Heinrich Hussmann LM

Seamless and Secure VR: Adapting and Evaluating Established Authentication Systems for Virtual Reality Ceenu George, Mohamed Khamis, Emanuel von Zezschwitz, Marinus Burger, Henri Schmidt Florian Alt, Heinrich Hussmann LM

DocID: 1vkBg - View Document

Ob zur Aufbereitung von Reportagen und Dokumentationen, für Werbezwecke oder als Freizeiterlebnis – Virtual Reality verändert unser tägliches Leben. Auch in den Bereichen Journalismus, Marketing und Gaming spielt V

Ob zur Aufbereitung von Reportagen und Dokumentationen, für Werbezwecke oder als Freizeiterlebnis – Virtual Reality verändert unser tägliches Leben. Auch in den Bereichen Journalismus, Marketing und Gaming spielt V

DocID: 1vkyj - View Document