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Programming idioms / Parallel computing / Compiler optimizations / Operations research / Computability theory / Recursion / Automatic parallelization / Scheme / Scheduling / Computer programming / Computing / Software engineering


768 IEEE TRANSACTIONS ON COMPUTERS, VOL. 46, NO. 7, JULY 1997 Compile-Time Scheduling of Dynamic Constructs in Data ow Program Graphs
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Document Date: 1997-08-14 18:41:45


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File Size: 271,72 KB

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United States / Korea / /

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Event

Product Recall / Product Issues / /

Facility

University of California at Berkeley / Seoul National University / /

IndustryTerm

processor / real applications / signal processing applications / closed form solutions / compile-time processor / exhaustive search / real systems / graphics applications / digital signal processing applications / th processor / numerical algorithm / overall algorithm / bottleneck processors / search space / rst processor / real-time systems / recursion processors / /

Movie

D / F / /

Organization

University of California / Department of Electrical Engineering and Computer Science / Seoul National University / Seoul / Department of Computer Engineering / /

Person

A. Note / Nkx / Ti / Edward A. Lee / /

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Position

static scheduler / programmer for graphics applications or scienti c applications / dummy terminal actor / macro actor / data ow program graphs / actor / data-independent macro actor / single actor / Dynamic Constructs Each actor / data-dependent actor / data-dependent macro actor / multiplexor actor / recursion actor / datadependent actor / SELF actor / atomic actor / datadependent iteration actor / iteration actor / small actor / data-dependent macro actor / global scheduling / dependent iteration actor / data-dependent iteration actor / macro actor / large actor / upsample actor / scheduler / actor for list scheduling / /

Product

Pentax K-x Digital Camera / cost / /

ProvinceOrState

North Dakota / /

PublishedMedium

IEEE TRANSACTIONS ON COMPUTERS / /

Technology

three processors / overall algorithm / two processors / th processor / 2 processors / second processor / assigned processors / unassigned processors / compile-time processor / one processor / 4 processors / recursion processors / load balancing / proposed algorithm / DSP system / bottleneck processors / Simulation / DSP / rst processor / /

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