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Distributed Creative Cognition In Digital Filmmaking Nicholas Davis, Boyang Li, Brian O’Neill, Mark Riedl School of Interactive Computing Georgia Institute of Technology Atlanta, GAUSA
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Document Date: 2011-11-13 23:19:44


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File Size: 1,42 MB

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City

Helsinki / Bristol / New York / Munich / Atlanta / London / /

Company

Cambridge University Press / MIT Press / Skype / Harvard University Press / Machinima / /

Country

United States / United Kingdom / /

Currency

USD / /

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EntertainmentAwardEvent

the Machinima community / including film awards / /

Event

Movie Release / /

Facility

University Press / LCC/ Digital Media Georgia Institute of Technology Atlanta / Interactive Computing Georgia Institute of Technology Atlanta / /

IndustryTerm

real time rendering / digital technology / rapid pre-visualization tool / pre-visualization tool / creativity support tool / real time / Online forums / software development teams / game developer / intelligent online search / technological tools / workaround solutions / real time rendering capabilities / proper solution / films using desktop sharing technology / findings technology / /

Movie

A Clockwork Orange / /

Organization

Cambridge University / Interactive Computing Georgia Institute of Technology Atlanta / Harvard University / National Science Foundation / MIT / Mark Riedl School / LCC/ Digital Media Georgia Institute of Technology Atlanta / Michael Nitsche School / /

Person

Stephan Guenzel / Keywords Creativity / Henry Lowood / Dieter Mersch / Michael Nitsche / Jay Rajnovich / Michael Liebe / Laurence King / Bill Kapralos / Distributed Exploratory / Mike Katchabaw / /

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Position

novel model / head / and I just started working / player / head / Author / model / director / Geneplore model for creative cognition / /

Product

Grounded Theory / /

ProgrammingLanguage

C / /

ProvinceOrState

Georgia / /

Technology

films using desktop sharing technology / CGI / findings technology / artificial intelligence / 3D graphics / animation / /

SocialTag