Back to Results
First PageMeta Content
Computing / Artificial intelligence / Non-player character / Strong AI / Prolog / Planner / Game programmer / Video game genres / Video game bot / Video game development / Software development / Software


Game Design for Classical AI Ian Horswill Northwestern University [removed] Abstract
Add to Reading List

Document Date: 2014-08-29 15:44:34


Open Document

File Size: 1,25 MB

Share Result on Facebook

City

San Francisco / Seattle / Dordrect / Jefferson / Boston / New York / Oxford / Natick / Washington / DC / Nelson / Fiesole / Brookline / Cambridge / Stamford / London / Santa Cruz / /

Company

Microtome Publishing / CMP Inc. / IEEE Intelligent Systems / NPC Dialog Systems / Cycorp / Pelgrane Press / Rockstar Games / Electronic Arts / Nintendo Corporation / A K Peters/CRC Press / AAAI Press / Mead / MIT Artificial Intelligence Laboratory / Pergamon Press Ltd. / DCGs / /

Country

Italy / United States / /

/

Facility

Mälardalen University / University of Massachusetts / Expressive Inteligence Studio / Massachusetts Institute of Technology / University of Pennsylvania / /

IndustryTerm

game tree search / Natural language processing systems / not only new technologies / search system / elegant solution / affinity systems / amoral solution / natural language processing / rule systems / game-tree search / Similar affinity systems / /

Organization

Mälardalen University / University of Pennsylvania / Committee on Human Resources / Subcommittee on Health and Scientific Research / MIT / Northwestern University / University of Massachusetts / Amherst / Association for the Advancement / Massachusetts Institute of Technology / Computational Intelligence / Theoretical and Experimental Artificial Intelligence / Linden Lab. / Central Intelligence Agency / United States Congress / Select Committee / AI Game Programmers Guild / Stanford / /

Person

Richard Evans / Hecker / James Ryan / Andrew Fray / Rob Zubek / Mustard / Eileen Hollinger / Ian Horswill / /

Position

Dialog The player / Subordinate The player / guard / detective / game mechanic / guard The guard / Prolog interpreter / AI player / player / reactive planner / interpreter / Colonel / incremental / local discourse planner / mechanic / Mind control The player / behaviors and path planner / rudimentary reactive planner / trust-building mechanic / AI-as-subordinate-andpuzzle mechanic / /

Product

RPG / /

ProgrammingLanguage

Prolog / C / CycL / SHRDLU / /

ProvinceOrState

New Mexico / New Foundland and Labrador / Pennsylvania / California / Massachusetts / /

PublishedMedium

Journal of the ACM / Computational Linguistics / Journal of Personality and Social Psychology / IEEE Intelligent Systems / Game Developer / /

Technology

alpha / AI system / natural language processing / artificial intelligence / simulation / Animation / Unity Technologies / keeping the AI / /

URL

www.aaai.org / /

SocialTag