University of Applied Sciences Basel / Simplified Pipeline / Programmable Graphics Hardware Pipeline A pipeline / Programmable Graphics Hardware Pipeline / /
IndustryTerm
programmable fragment processor / real time rendering / graphics hardware / recursive ray tracing algorithm / fragment processor / dot product / fragment processing level / ray tracing algorithm / cross products / /
Organization
University of Applied Sciences Basel / Primitive Assembly / /
Person
Ray Intersector / Ray Traverser / Ray Tracing / Ray Tracing Ray Tracing / Timothy J. Purcell / /
Position
Assistant Professor / /
ProgrammingLanguage
C++ / /
Technology
vertex processor / Load Balancing / ray tracing algorithm / recursive ray tracing algorithm / fragment processor / Programmable Fragment Processor / /