![Imaging / Shading / OpenGL / Video game development / Order-independent transparency / Shader / Stencil buffer / Fragment / High Level Shader Language / Computer graphics / 3D computer graphics / Computing Imaging / Shading / OpenGL / Video game development / Order-independent transparency / Shader / Stencil buffer / Fragment / High Level Shader Language / Computer graphics / 3D computer graphics / Computing](https://www.pdfsearch.io/img/91c5b8974fbb138e37f5a9d05fa5d47a.jpg)
| Document Date: 2013-10-30 09:41:51 Open Document File Size: 1,07 MBShare Result on Facebook
City New York / / Company GPU / CRC Press / NVIDIA Corporation / / Country United States / / Facility Power Plant / F. Zambetta RMIT University / / IndustryTerm graphics applications / graphics hardware / / Organization Improved OIT P. Knowles / G. Leach / and F. Zambetta RMIT University / Melbourne / / Person Max Alloc / / Technology alpha / http / SIMD processor / SIMD processors / html / sorting algorithm / shared memory / shown choosing the sorting algorithm / / URL http /
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