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Computing / Computer programming / IT infrastructure / OpenGL / Application programming interfaces / Cross-platform software / Graphics libraries / Video game development / Shader / Framebuffer object / Pixel buffer / Shading language
Date: 2017-06-29 16:51:37
Computing
Computer programming
IT infrastructure
OpenGL
Application programming interfaces
Cross-platform software
Graphics libraries
Video game development
Shader
Framebuffer object
Pixel buffer
Shading language

R The OpenGL Graphics System: A Specification (Version 4.5 (Core Profile) - June 29, 2017)

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