![Artificial intelligence / Blizzard games / Windows games / Multiplayer online games / Video games with isometric graphics / Reactive planning / StarCraft / Intelligent agent / Micromanagement / Multi-agent system / Subsumption architecture / Cognitive architecture Artificial intelligence / Blizzard games / Windows games / Multiplayer online games / Video games with isometric graphics / Reactive planning / StarCraft / Intelligent agent / Micromanagement / Multi-agent system / Subsumption architecture / Cognitive architecture](https://www.pdfsearch.io/img/10bd38199d7e91b84aa7ffcd159a14aa.jpg) Date: 2010-08-10 12:41:00Artificial intelligence Blizzard games Windows games Multiplayer online games Video games with isometric graphics Reactive planning StarCraft Intelligent agent Micromanagement Multi-agent system Subsumption architecture Cognitive architecture | | Reactive Planning Idioms for Multi-Scale Game AI Ben G. Weber, Peter Mawhorter, Michael Mateas, and Arnav Jhala Abstract— Many modern games provide environments in which agents perform decision making at several levelsAdd to Reading ListSource URL: game.itu.dkDownload Document from Source Website File Size: 222,56 KBShare Document on Facebook
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