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Artificial intelligence / Blizzard games / Windows games / Multiplayer online games / Video games with isometric graphics / Reactive planning / StarCraft / Intelligent agent / Micromanagement / Multi-agent system / Subsumption architecture / Cognitive architecture
Date: 2010-08-10 12:41:00
Artificial intelligence
Blizzard games
Windows games
Multiplayer online games
Video games with isometric graphics
Reactive planning
StarCraft
Intelligent agent
Micromanagement
Multi-agent system
Subsumption architecture
Cognitive architecture

Reactive Planning Idioms for Multi-Scale Game AI Ben G. Weber, Peter Mawhorter, Michael Mateas, and Arnav Jhala Abstract— Many modern games provide environments in which agents perform decision making at several levels

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