![Visual arts / Human–computer interaction / Software design patterns / Technical communication / Interaction design pattern / Heuristic evaluation / Interaction design / Gameplay / Pattern language / Usability / Design / Human–computer interaction Visual arts / Human–computer interaction / Software design patterns / Technical communication / Interaction design pattern / Heuristic evaluation / Interaction design / Gameplay / Pattern language / Usability / Design / Human–computer interaction](https://www.pdfsearch.io/img/6af8757847493df32e3eaaaa3130a4f1.jpg) Date: 2011-11-30 22:29:41Visual arts Human–computer interaction Software design patterns Technical communication Interaction design pattern Heuristic evaluation Interaction design Gameplay Pattern language Usability Design Human–computer interaction | | Usability Patterns in Games Eelke Folmer Department of Computing Science, University of Nevada, Reno, USA [removed] | http://usability.eelke.com The ever increasing costs of developing games combined with a low Add to Reading ListSource URL: www.eelke.comDownload Document from Source Website File Size: 136,78 KBShare Document on Facebook
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