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Mixed reality / Projectors / Human–computer interaction / Display technology / Technology / Handheld projector / Augmented reality / Projection screen / Graphical user interface / User interface techniques / Virtual reality / Reality


MotionBeam: A Metaphor for Character Interaction with Handheld Projectors Karl D.D. Willis 1,2 1 Ivan Poupyrev 2
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Document Date: 2013-08-08 00:40:36


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File Size: 2,76 MB

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City

Tokyo / Pittsburgh / Vancouver / /

Company

Chuo University Press / Handheld Projectors Karl D.D. / Tundra Publishing / Microvision / K.D.D. / Wilson / Multimedia Systems / /

Country

Japan / Canada / /

Currency

USD / /

Facility

Carnegie Mellon University / cinema Handheld Projection Devices Starting / /

IndustryTerm

portable game devices / present prototype applications / example applications / early projection device / fixed screen systems / example game applications / early projection devices / car driving / input device / early devices / fixed-screen systems / educational software / projection device / prototype applications / metal enclosure / gestural input device / prototype devices / projection devices / /

Movie

Perspective / /

Organization

Styles When / North Yorkshire / Magic Lantern Society / Screen Movement / Computational Design Lab / Carnegie Mellon University / IEEE Computer Society / /

Person

Gabe Johnson / Keiko Nakao / Phillip Carpenter / Carolyn Rose / Chris Harrison / Jill Lehman / Cheng Xu / R.E. Why / Twinkle / /

Position

Driver / pitcher / Author / Cao / /

Product

Augmentation / avatar / Apple iPod Touch Portable Audio Device / iPod / iPod Touch 2G / /

ProgrammingLanguage

Objective-C / C++ / /

ProvinceOrState

British Columbia / Pennsylvania / Northampton / /

PublishedMedium

ACM Transactions on Graphics / /

Technology

virtual reality / mobile phones / Wi-Fi / Mobile Devices / laser / simulation / animation / image stabilization / /

URL

http /

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