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Tetris / Arcade games / Reinforcement learning / Digital media / Electronic games / Application software


Author manuscript, published in "International Computer Games Association Journal March[removed]" Building Controllers for Tetris 3
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Document Date: 2009-11-16 05:24:36


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File Size: 144,92 KB

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City

London / New York / Wiley / /

Company

Princeton University Press / Neural Information Processing Systems / Tetris Systems / MIT Press / John Wiley & Sons / /

Country

France / United Kingdom / /

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Facility

Rhodes University / BUILDING CONTROLLERS FOR TETRIS Christophe Thiery1 / Building Controllers / Campus Scientifique BP / /

IndustryTerm

typical solutions / cross-entropy and genetic algorithms / genetic algorithm / optimization algorithms / reinforcement learning algorithms / genetic algorithms / nice theoretical tools / onepiece algorithm / in-depth search / evolutionary algorithms / geometric law / /

OperatingSystem

GNU / /

Organization

MIT / Princeton University / Rhodes University / /

Person

Alexey Pajitnov / Wells Full / Istv / Nancy Cedex / Marek Petrik / /

Position

Author / evaluation-based controller / human player / controller / the harder its precise evaluation / automatic player / corresponding controller / obtained controller / General / player / hand-written controller / controller / /

ProgrammingLanguage

C / /

ProvinceOrState

New York / /

PublishedMedium

Machine Learning / /

Technology

close to evolutionary algorithms / reinforcement learning algorithms / optimization algorithms / Value Iteration algorithm / genetic algorithm / no publicly known onepiece algorithm / cross-entropy and genetic algorithms / Machine Learning / Policy Iteration algorithm / /

URL

http /

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