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User interface techniques / Mixed reality / Computing / Emerging technologies / Jaron Lanier / Virtual Human Interaction Lab / Head-mounted display / Augmented reality / Immersion / Virtual reality / Human–computer interaction / Reality


The Virtual Reality Renaissance Is Here, But Are We Ready?
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Document Date: 2014-04-21 15:47:45


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City

Rochester / Las Vegas / /

Company

the New York Times / Sixsense / Wall Street Journal / NBC / Sony / Forte Technologies Inc. / Facebook / ASSOCIATED PRESS Mattel / Best Buy / Ford / Virtus / VPL / Microsoft / LENNOX MCLENDON/ASSOCIATED PRESS / Oculus / CNN / AMNH / /

Country

United States / /

Currency

USD / /

Event

M&A / /

Facility

American Museum / American Museum of Natural History / Sands Convention Center / Fort Sumner / /

IndustryTerm

3D-imaging system / cumbersome technology / wireless control system / depth detection device / immersive 3D stereoscopic imaging / sensor technology / technology costs / Virtual environment-building software / architectural tool / consumer-level technology / recent consumer technology / The technology / energy / a lot of new technology / social media / requisite hardware / stereoscopic 3D technologies / consumer-level hardware / technology principle / Computer processing power / /

Organization

Stanford VR Lab / Stanford’s Virtual Human Interaction Lab / Stanford University's Virtual Human Interaction Lab / Stanford University / /

Person

Jeremy Bailenson / JEFF REINKING / Hélène Alonso / Stanford Professor Jeremy Bailenson / Mark Cuban / Jaron Lanier / JONATHAN SPRAGUE / Jan Goetgeluk / Morgan Spurlock / BOB AL / AL -GREENE BY LANCE ULANOFF / Mark Zuckerberg / Amir Rubin / Alex Kipman / Harold Rheingold / Lance Ulanoff / /

Position

writer / computer scientist and futurist / When scientist / Director of Exhibition Interactive and Media Hélène Alonso / cofounder and CEO / CEO / director / floating head / Virtual Reality author / Professor / Director of Exhibition Interactive and Media / /

Product

Oculus Rift / Kinect / /

ProvinceOrState

New York / /

PublishedMedium

PC Magazine / Natural History / the New York Times / Wall Street Journal / /

SportsLeague

Stanford University / /

Technology

traditionally cumbersome technology / Virtual Reality / sensor technology / smartphone / simulation system / recent consumer technology / The technology / stereoscopic 3D technologies / consumer-level technology / smartphones / VR technology / simulation / /

SocialTag